AI Insights · Timothy · October 2021
Top 5 Third Person Games on Android in the US: Q3 2021
Explore the performance of the top 5 third person games on Android in the US for Q3 2021, highlighting key trends in downloads, revenue, and active users.
The third quarter of 2021 saw significant activity in the third person games category on the Android platform in the United States. Here’s a breakdown of the performance of the top five games, based on data from Sensor Tower.
Arrow Fest
Released by Rollic Games in July 2021, Arrow Fest demonstrated impressive growth. Weekly downloads peaked at 359K in early August, while weekly active users reached their highest at approximately 528K around the same time. Revenue saw a steady increase, peaking at around $4.2K in the first week of August and stabilizing to around $1.9K by the end of September.
Hair Challenge
Another title from Rollic Games, Hair Challenge, maintained a steady presence. Weekly downloads started at 188K in late June and showed a slight decline, ending at around 88K by the end of September. Active users followed a similar trend, decreasing from 498K to 263K over the quarter. Weekly revenue remained low and relatively stable, averaging around $100.
Run Rich 3D
Released by VOODOO, Run Rich 3D had notable early success with weekly downloads peaking at 238K in late July. Active users hit a high of 475K around the same period but saw a decline to around 103K by the end of September. Revenue remained minimal, with peaks reaching just over $100 in some weeks.
Destiny Run
Another VOODOO game, Destiny Run, saw a significant surge in late August with weekly downloads reaching 288K and active users peaking at 660K in early September. Revenue was minimal, with only a slight uptick to $73 in the last week of September.
Subway Surfers
A consistent performer from SYBO Games, Subway Surfers maintained a strong user base with active users starting at 2.4M in late June and slightly declining to approximately 1.7M by the end of September. Weekly downloads fluctuated, averaging around 80K. Revenue remained robust, peaking at $24K in late July and stabilizing around $16K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.